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This is the verbatim text of the devicebuttonmanager.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef DEVICE_BUTTON_MANAGER_H #define DEVICE_BUTTON_MANAGER_H #include <qobject.h> #include <qvaluelist.h> #include <qstring.h> #include <qtopia/devicebutton.h> class ServiceRequest; class QTOPIA_EXPORT DeviceButtonManager : QObject { Q_OBJECT public: static DeviceButtonManager& instance(); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<DeviceButton>& buttons() const; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const DeviceButton* buttonForKeycode(ushort keyCode); void remapPressedAction(int button, const ServiceRequest& qcopMessage); void remapHeldAction(int button, const ServiceRequest& qcopMessage); void factoryResetButtons(); protected: DeviceButtonManager(); virtual ~DeviceButtonManager(); private slots: void received(const QCString& message, const QByteArray& data); private: void loadButtons(bool factory=FALSE); static DeviceButtonManager* m_Instance; QValueList<DeviceButton> m_Buttons; }; #define QTOPIA_DEFINED_DEVICEBUTTONMANAGER #include <qtopia/qtopiawinexport.h> #endif
Copyright © 2001-2002 Trolltech | Trademarks | Qtopia version 1.7.1
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