## PangoRenderer PangoRenderer — Rendering driver base class |

## Synopsis

                PangoRenderer;
    enum        PangoRenderPart;
    #define     PANGO_TYPE_RENDER_PART
                PangoRendererClass;
    void        pango_renderer_draw_layout      (PangoRenderer *renderer,
                                                 PangoLayout *layout,
                                                 int x,
                                                 int y);
    void        pango_renderer_draw_layout_line (PangoRenderer *renderer,
                                                 PangoLayoutLine *line,
                                                 int x,
                                                 int y);
    void        pango_renderer_draw_glyphs      (PangoRenderer *renderer,
                                                 PangoFont *font,
                                                 PangoGlyphString *glyphs,
                                                 int x,
                                                 int y);
    void        pango_renderer_draw_rectangle   (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height);
    void        pango_renderer_draw_error_underline
                                                (PangoRenderer *renderer,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height);
    void        pango_renderer_draw_trapezoid   (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 double y1_,
                                                 double x11,
                                                 double x21,
                                                 double y2,
                                                 double x12,
                                                 double x22);
    void        pango_renderer_draw_glyph       (PangoRenderer *renderer,
                                                 PangoFont *font,
                                                 PangoGlyph glyph,
                                                 double x,
                                                 double y);
    void        pango_renderer_activate         (PangoRenderer *renderer);
    void        pango_renderer_deactivate       (PangoRenderer *renderer);
    void        pango_renderer_part_changed     (PangoRenderer *renderer,
                                                 PangoRenderPart part);
    void        pango_renderer_set_color        (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 const PangoColor *color);
    PangoColor* pango_renderer_get_color        (PangoRenderer *renderer,
                                                 PangoRenderPart part);
    void        pango_renderer_set_matrix       (PangoRenderer *renderer,
                                                 const PangoMatrix *matrix);
    const PangoMatrix* pango_renderer_get_matrix
                                                (PangoRenderer *renderer);

## Description

PangoRenderer is a base class that contains the necessary logic for rendering a PangoLayout or PangoLayoutLine. By subclassing PangoRenderer and overriding operations such as `draw_glyphs` and `draw_rectangle`, renderers for particular font backends and destinations can be created.

## Details

### PangoRenderer

    typedef struct {
      PangoMatrix *matrix;		/* May be NULL */
    } PangoRenderer;

PangoRenderer is a base class for objects that are used to render Pango objects such as PangoGlyphString and PangoLayout.

PangoMatrix *`matrix`; | the current transformation matrix for the Renderer; may be `NULL`, which should be treated the same as the identity matrix.

Since 1.8

### enum PangoRenderPart

    typedef enum
    {
      PANGO_RENDER_PART_FOREGROUND,
      PANGO_RENDER_PART_BACKGROUND,
      PANGO_RENDER_PART_UNDERLINE,
      PANGO_RENDER_PART_STRIKETHROUGH
    } PangoRenderPart;

PangoRenderPart defines different items to render for such purposes as setting colors.

`PANGO_RENDER_PART_FOREGROUND` | the text itself
`PANGO_RENDER_PART_BACKGROUND` | the area behind the text
`PANGO_RENDER_PART_UNDERLINE` | underlines
`PANGO_RENDER_PART_STRIKETHROUGH` | strikethrough lines

Since 1.8

### PANGO_TYPE_RENDER_PART

    #define PANGO_TYPE_RENDER_PART (pango_render_part_get_type())

The GObject type for PangoRenderPart.

### PangoRendererClass

    typedef struct {
      /* All of the following have default implementations
       * and take as coordinates user coordinates in Pango units
       */
      void (*draw_glyphs) (PangoRenderer     *renderer,
    		       PangoFont         *font,
    		       PangoGlyphString  *glyphs,
    		       int                x,
    		       int                y);
      void (*draw_rectangle) (PangoRenderer     *renderer,
    			  PangoRenderPart    part,
    			  int                x,
    			  int                y,
    			  int                width,
    			  int                height);
      void (*draw_error_underline) (PangoRenderer     *renderer,
    				int                x,
    				int                y,
    				int                width,
    				int                height);

      /* Nothing is drawn for shaped glyphs unless this is implemented */
      void (*draw_shape) (PangoRenderer  *renderer,
    		      PangoAttrShape *attr,
    		      int             x,
    		      int             y);

      /* These two must be implemented and take coordinates in
       * device space as doubles.
       */
      void (*draw_trapezoid) (PangoRenderer  *renderer,
    			  PangoRenderPart part,
    			  double          y1_,
    			  double          x11,
    			  double          x21,
    			  double          y2,
    			  double          x12,
    			  double          x22);
      void (*draw_glyph) (PangoRenderer *renderer,
    		      PangoFont     *font,
    		      PangoGlyph     glyph,
    		      double         x,
    		      double         y);

      /* Notification of change in rendering attributes
       */
      void (*part_changed) (PangoRenderer   *renderer,
    			PangoRenderPart  part);

      /* Paired around drawing operations
       */
      void (*begin) (PangoRenderer *renderer);
      void (*end)   (PangoRenderer *renderer);

      /* Hooks into the details of layout rendering
       */
      void (*prepare_run) (PangoRenderer  *renderer,
    		       PangoLayoutRun *run);
    } PangoRendererClass;

Class structure for PangoRenderer.

`draw_glyphs` () | draws a PangoGlyphString
`draw_rectangle` () | draws a rectangle
`draw_error_underline` () | draws a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error.
`draw_shape` () | draw content for a glyph shaped with PangoAttrShape. `x`, `y` are the coordinates of the left edge of the baseline, in user coordinates.
`draw_trapezoid` () | draws a trapezoidal filled area
`draw_glyph` () | draws a single glyph
`part_changed` () | do renderer specific processing when rendering attributes change
`begin` () | Do renderer-specific initialization before drawing
`end` () | Do renderer-specific cleanup after drawing
`prepare_run` () | updates the renderer for a new run

Since 1.8

### pango_renderer_draw_layout ()

    void        pango_renderer_draw_layout      (PangoRenderer *renderer,
                                                 PangoLayout *layout,
                                                 int x,
                                                 int y);

Draws `layout` with the specified PangoRenderer.

`renderer` : | a PangoRenderer
`layout` : | a PangoLayout
`x` : | X position of left edge of baseline, in user space coordinates in Pango units.
`y` : | Y position of left edge of baseline, in user space coordinates in Pango units.

Since 1.8

### pango_renderer_draw_layout_line ()

    void        pango_renderer_draw_layout_line (PangoRenderer *renderer,
                                                 PangoLayoutLine *line,
                                                 int x,
                                                 int y);

Draws `line` with the specified PangoRenderer.

`renderer` : | a PangoRenderer
`line` : | a PangoLayoutLine
`x` : | X position of left edge of baseline, in user space coordinates in Pango units.
`y` : | Y position of left edge of baseline, in user space coordinates in Pango units.

Since 1.8

### pango_renderer_draw_glyphs ()

    void        pango_renderer_draw_glyphs      (PangoRenderer *renderer,
                                                 PangoFont *font,
                                                 PangoGlyphString *glyphs,
                                                 int x,
                                                 int y);

Draws the glyphs in `glyphs` with the specified PangoRenderer.

`renderer` : | a PangoRenderer
`font` : | a PangoFont
`glyphs` : | a PangoGlyphString
`x` : | X position of left edge of baseline, in user space coordinates in Pango units.
`y` : | Y position of left edge of baseline, in user space coordinates in Pango units.

Since 1.8

### pango_renderer_draw_rectangle ()

    void        pango_renderer_draw_rectangle   (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height);

Draws an axis-aligned rectangle in user space coordinates with the specified PangoRenderer.

This should be called while `renderer` is already active. Use `pango_renderer_activate()` to activate a renderer.

`renderer` : | a PangoRenderer
`part` : | type of object this rectangle is part of
`x` : | X position at which to draw rectangle, in user space coordinates in Pango units
`y` : | Y position at which to draw rectangle, in user space coordinates in Pango units
`width` : | width of rectangle in Pango units in user space coordinates
`height` : | height of rectangle in Pango units in user space coordinates

Since 1.8

### pango_renderer_draw_error_underline ()

    void        pango_renderer_draw_error_underline
                                                (PangoRenderer *renderer,
                                                 int x,
                                                 int y,
                                                 int width,
                                                 int height);

Draw a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error. (The width of the underline is rounded to an integer number of up/down segments and the resulting rectangle is centered in the original rectangle)

This should be called while `renderer` is already active. Use `pango_renderer_activate()` to activate a renderer.

`renderer` : | a PangoRenderer
`x` : | X coordinate of underline, in Pango units in user coordinate system
`y` : | Y coordinate of underline, in Pango units in user coordinate system
`width` : | width of underline, in Pango units in user coordinate system
`height` : | height of underline, in Pango units in user coordinate system

Since 1.8

### pango_renderer_draw_trapezoid ()

    void        pango_renderer_draw_trapezoid   (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 double y1_,
                                                 double x11,
                                                 double x21,
                                                 double y2,
                                                 double x12,
                                                 double x22);

Draws a trapezoid with the parallel sides aligned with the X axis using the given PangoRenderer; coordinates are in device space.

`renderer` : | a PangoRenderer
`part` : | type of object this trapezoid is part of
`y1_` : | Y coordinate of top of trapezoid
`x11` : | X coordinate of left end of top of trapezoid
`x21` : | X coordinate of right end of top of trapezoid
`y2` : | Y coordinate of bottom of trapezoid
`x12` : | X coordinate of left end of bottom of trapezoid
`x22` : | X coordinate of right end of bottom of trapezoid

Since 1.8

### pango_renderer_draw_glyph ()

    void        pango_renderer_draw_glyph       (PangoRenderer *renderer,
                                                 PangoFont *font,
                                                 PangoGlyph glyph,
                                                 double x,
                                                 double y);

Draws a single glyph with coordinates in device space.

`renderer` : | a PangoRenderer
`font` : | a PangoFont
`glyph` : | the glyph index of a single glyph
`x` : | X coordinate of left edge of baseline of glyph
`y` : | Y coordinate of left edge of baseline of glyph

Since 1.8

### pango_renderer_activate ()

    void        pango_renderer_activate         (PangoRenderer *renderer);

Does initial setup before rendering operations on `renderer`. `pango_renderer_deactivate()` should be called when done drawing. Calls such as `pango_renderer_draw_layout()` automatically activate the layout before drawing on it. Calls to `pango_renderer_activate()` and `pango_renderer_deactivate()` can be nested and the renderer will only be initialized and deinitialized once.

`renderer` : | a PangoRenderer

Since 1.8

### pango_renderer_deactivate ()

    void        pango_renderer_deactivate       (PangoRenderer *renderer);

Cleans up after rendering operations on `renderer`. See docs for `pango_renderer_activate()`.

`renderer` : | a PangoRenderer

Since 1.8

### pango_renderer_part_changed ()

    void        pango_renderer_part_changed     (PangoRenderer *renderer,
                                                 PangoRenderPart part);

Informs Pango that the way that the rendering is done for `part` has changed in a way that would prevent multiple pieces being joined together into one drawing call. For instance, if a subclass of PangoRenderer was to add a stipple option for drawing underlines, it needs to call

    pango_renderer_part_changed (render, PANGO_RENDER_PART_UNDERLINE);

When the stipple changes or underlines with different stipples might be joined together. Pango automatically calls this for changes to colors. (See `pango_renderer_set_color()`)

`renderer` : | a PangoRenderer
`part` : | the part for which rendering has changed.

Since 1.8

### pango_renderer_set_color ()

    void        pango_renderer_set_color        (PangoRenderer *renderer,
                                                 PangoRenderPart part,
                                                 const PangoColor *color);

Sets the color for part of the rendering.

`renderer` : | a PangoRenderer
`part` : | the part to change the color of
`color` : | the new color or `NULL` to unset the current color

Since 1.8

### pango_renderer_get_color ()

    PangoColor* pango_renderer_get_color        (PangoRenderer *renderer,
                                                 PangoRenderPart part);

Gets the current rendering color for the specified part.

`renderer` : | a PangoRenderer
`part` : | the part to get the color for
Returns : | the color for the specified part, or `NULL` if it hasn't been set and should be inherited from the environment.

Since 1.8

### pango_renderer_set_matrix ()

    void        pango_renderer_set_matrix       (PangoRenderer *renderer,
                                                 const PangoMatrix *matrix);

Sets the transformation matrix that will be applied when rendering.

`renderer` : | a PangoRenderer
`matrix` : | a PangoMatrix, or `NULL` to unset any existing matrix. (No matrix set is the same as setting the identity matrix.)

Since 1.8

### pango_renderer_get_matrix ()

    const PangoMatrix* pango_renderer_get_matrix
                                                (PangoRenderer *renderer);

Gets the transformation matrix that will be applied when rendering. See `pango_renderer_set_matrix()`.

`renderer` : | a PangoRenderer
Returns : | the matrix, or `NULL` if no matrix has been set (which is the same as the identity matrix). The returned matrix is owned by Pango and must not be modified or freed.

Since 1.8